Drew Tremblay - Software Engineer II - Nintendo Software Technology

About Me

Growing up I was always fascinated with video games. As an adult I've turned that fascination into passion, working as a Software Engineer for Nintendo. The road wasn't easy; it required a lot of sacrifice, dedication and persistence.

I graduated from DigiPen Institute of Technology, a school dedicated to educating students in game development. While at DigiPen I learned about computer graphics, artificial intelligence, and much more. These skills paved the way for me to begin my career.

Working for Nintendo has been very rewarding. Each day brings exciting new challenges and problems to solve. Over the past few years I've found that I am particularly proficient in artificial intelligence, but I also enjoy working on menus, game architecture and engine design, networking, and gameplay. This fits in well with my duties at Nintendo, where I write code for menus, graphics and animation, and engine / system.

Site News and Updates

08.08.2010 Added New Sample Code
Added new sample code for a self-made game engine. The engine is still a work in progress and consists of a core engine, and libraries for graphics and AI. At startup the engine currently loads an interactive A* pathfinding demo.

08.02.2010 Updated Page Layout
Performed a minor update to the structure and layout of the site.

06.12.2010 Added New Sample Code
Added new sample code for a variety of game utilities: memory manager, matrix and vector manipulation, timer class, file logging, etc.

03.01.2009 Site Goes Live
Today the site went live to the internet.